Unity Rendering — 5 — VFXGraph

Samuel Asher Rivello
3 min readSep 29, 2024

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I am Samuel Asher Rivello, a professional game developer with 25 years of game development experience — over a decade with the Unity and C#. Unity is a powerful and popular suite of tools (Project IDE, Code IDE, and run-time).

Unity’s Visual Effects

VFX Graph is Unity’s solution for creating complex visual effects through a visual workflow. It allows artists and technical designers to build stunning, optimized particle systems using nodes. The graph-based approach offers a streamlined, modular process for customizing effects, ensuring they perform well on different platforms and rendering pipelines.

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1. What is VFX Graph?

VFX Graph is a node-based tool for creating GPU-accelerated particle systems. Unlike Unity’s legacy particle system, VFX Graph leverages the power of the GPU, allowing for millions of particles to be simulated simultaneously. This tool is designed for artists and developers looking to push the boundaries of visual fidelity and performance in their projects.

Visual Scripting To Create Particle Effects

2. Key Features of VFX Graph

  • Node-Based Interface: VFX Graph’s node-based interface provides an intuitive way to create complex effects. Nodes represent operations like force fields, particle behavior, and color changes, making it easy to customize and iterate on visual effects.
  • Custom Attributes and Events: VFX Graph allows for custom attributes and event handling, which can be used to trigger or modify effects based on game logic, user inputs, or environmental changes.
  • Integration with ShaderGraph: VFX Graph integrates seamlessly with ShaderGraph, enabling the creation of custom shaders for particles. This combination offers an endless variety of looks, from stylized effects to realistic simulations.
Create & Connect VFX Blocks

3. Performance and Optimization with VFX Graph

  • GPU Acceleration: VFX Graph is built to utilize the GPU for parallel processing, enabling millions of particles to be processed and rendered in real-time. This makes it ideal for effects that would otherwise be performance-prohibitive with CPU-based particle systems.
  • LOD and Culling: To optimize performance, VFX Graph supports Level of Detail (LOD) configurations and distance-based culling, ensuring that effects are displayed at appropriate quality levels based on camera distance and screen size.
VFX Graph Nodes

Conclusion

The Visual Effect Graph (VFX Graph) is a powerful tool for creating advanced visual effects in Unity. Its visual, node-based workflow and GPU-accelerated performance make it an essential tool for developers looking to create breathtaking particle systems and dynamic visual effects that enhance their game’s atmosphere.

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Samuel Asher Rivello

Game Developer & Instructor - Unity Certified. 20+ years of game dev XP. Available For Remote Hire. http://www.SamuelAsherRivello.com